Light Design




Der Ozean   



Concept, Direction, Stage Design: 
Aliénor Dauchez  
Composition: 
Genoël von Lilienstern
Access Dramaturgy: 
Athena Lange, Fanny Maugard
Dramaturgy: 
Bastian Zimmermann

Sound design: Riccardo Castagnola
Light: Madison Pomarico
Performers: 
Dessa Ganda, 
Sabine Scherbel, 
Josefine Mühle

With the support of:
Musikfonds, Région Hauts-de-France, Impuls neue Musik, GVL, Maison de la Musique Contemporaine, SACEM
LOUDsoft, Theaterhaus Mitte, &
SCHRUMPF! funded by the Senate Department for Culture and Social Cohesion of the State of Berlin
2025



Der Ozean is a multisensory dance and music performance for Deaf and hearing adults, with and without babies. The performance immerses itself in the complex and ambivalent experiences of parenthood – a web of contradictions between care, exhaustion, and tenderness. Inspired by the image of the ocean – a symbol of vastness, change, and protection, of an imagined, inexhaustible maternal source, but also of an open, connecting body of water – the piece approaches the themes of parenthood, care, and dependency from different perspectives. In close interplay of voice, choreography, vibrations, taste, and sign language, a multilayered, collectively perceptible composition emerges, created by Genoël von Lilienstern and La Cage.


Projects Tender Riot
The Reproduction    
Human Systems of a Structure
198021 - Five Attempts to Reappropriate the Censor
The Opposite of a Black Hole
Erythrophobia
I, The Consumer

PerformanceArchive  
Light Design 
Der Ozean
BEAUTIFUL
Fighting for Fear
Mehr Licht [mir so schlecht]
Yuki Onna











Madison Pomarico is an American born, Berlin-based multidisciplinary artist whose practice engages with the interface of performance and movement, in combination with the use of technological elements that challenge the limits of the body, and various levels of performer autonomy. Her work is driven by a sense for experiment and artistic cross-pollination between visual arts and different genres of dance, expanding our perception of tangible experience, and pushing the boundaries of expectation. She works with mediums such as light, video, animation, and graphic programming environments in an attempt to dissolve established modes of working digitally and materially, and invent new immersive methods in the process.